Monday, 28 May 2012

School Mixtape












Primary School
1.       Oasis-Don’t Look Back in Anger- It was the first ever song I learnt the words to.
2.       The Spice Girls- Spice Up Your Life- Massive Spice Girls fan and I thought I was Sporty Spice
3.       Kylie Minogue- Love At First Sight- I had a sleepover on my birthday and we made up a dance routine which I still remember
4.       The Corrs- Breathless- A song that my grandma and I would always sing in the car
High School
5.       Simple Plan- Welcome To My Life- Went through a ‘grebby’ stage at High School and listened to lots of American Bands
6.       Paris Hilton- Stars Are Blind- Loved watching The Simple Life
7.       Avril Lavigne- Sk8r Boi- I wanted to be her with a skate board, flared jeans and a chain
8.       Bowling For Soup- Girl All The Bad Guys Want- my friend and I parodied the song about a guy she fancied
Lutterworth College
9.       The Pigeon Detectives- I Found Out- The first ‘proper’ band I went to see in Camden with my band
10.   Florence and The Machine- Dog Days- Friday nights spent on Narborough Park listening and ‘florencing’.
11.   One Direction- What Makes You Beautiful- Absolute tune always played in media
12.   Sid Vicious- My Way- very appropriate

Monday, 2 April 2012

In What Ways Can Scott Pilgrim Be Considered Postmodern?


I definitely think that Scott Pilgrim vs. the World could be considered as a postmodern film. This is because a vast amount of the film can be seen as a video game or even a comic book. A film like this couldn't be classed as modern, which is what postmodernism is a rejection to. Modernism is the idea that everything created is original and we don't use anything from the past. The audience to a modern media aren't able to interact with it and the narrative is set- it cannot be changed throughout the story. Postmodernism on the other hand  believes that we take inspiration from the past to create things today. On occasions the audience are able to get involved and postmodern media can often be left to chance.


The first way in which I believe Scott Pilgrim could be postmodern is the use of bricolage. When watching a film as a consumer you have an understanding of what is typical from a film- everything can seem realistic when concerning the characters, the setting and even sometimes the narrative. However, you do not expect to see words appearing on the screen, such as "Ding Dong" when the doorbell rings, or black boxes containing the characters name and rating. This idea could be considered very unusual for a film and seen to belong in comic books or video games. However, with the context of the film and the narrative I think it works well and suits the film, resulting in bricolage working successfully.


Another example of how Scott Pilgrim could be considered as postmodern is as a film it could be seen as a homage- a homage to both video games and comic books. On the front of Kim's drum kit there is an image of a bomb. This is an intertextual reference to the original Super Mario. Therefore, its use of images like that could be paying respect to video games. As well as this, intertextual references are used regularly within postmodern media because postmodernists reply on their audience to have a knowledge about the past to be able to understand the intertextual references. It also pays homage to video games by having Scott's score level going up each time he destroy one of Ramona's evil ex's. This is common in every video game that consists of levels and scores. By using the idea in the film it is giving the idea recognition and showing they like the idea. As well as video games, the film pays homage to comic books too. An example of how it does this is the split screen used when a phone call conversation is being shown between Scott and his sister. This use of split screen is used regularly within comic books when two characters are on the phone. Therefore, the film makers are showing they like this idea by incorporating it in the film.


A different way in which I think Scott Pilgrim vs. the World is the hyperreality created when within the film. Hyperreality is used to describe the inability to be able to tell what is reality and what is fantasy. As I have said previously when describing the bricolage in the film, the use of words on the screen that spell out the noises heard, such as "KPOK" when Matthew Patel first attack Scott, as a consumer watching the film you accept that as reality and that is what is happening in the film, you do not question it. You are unable to distinguish that in fact the words on the screen wouldn't happen in reality and are just a fantasy.


It was thought that Scott Pilgrim vs. the World was going to do well at the box office with it's big budget and unique aspects that make it different to other film. However, sadly it didn't and made very little impact within the film industry. Therefore, I don't think there is a future for films like this. This is because it has too much of a small target audience. With the exception of a few, the only people I think this film would strongly appeal to is those interested in comic books and video games, because to understand the majority of the references in this film, you must have a large knowledge about comic books and video games. This makes it very hard to appeal to a wider audience. Despite saying this, I have very little knowledge on these areas but thoroughly enjoyed watching Scott Pilgrim vs. the World. A critisism of this however has come from 

Frederic Jameson. He sees postmodernism as "vacuous and trapped in circular references". As well as this Jameson has described it as nothing more that a series of self referential 'jokes' which have no deeper meaning or purpose. 



To conclude, I think Scott Pilgrim could hugely be considered as postmodern mainly because of it's many intertextual references to video games and comics and knowledge it's consumers have to have to understand them.

Saturday, 31 March 2012

Arcade Fire

http://www.thewildernessdowntown.com/


Clearly this video isn't like your usual music video because it involves something to do with you- once you enter where you live, it sets the video there. This makes the video post modern because it creates a hyper reality. The creators have tried to set the video in the consumers hometown which makes you feel like the whats happening in the video has actually happened where you live. With a modern video this wouldn't be able to happen because there is always a selection which means there's set places the video could be, whereas postmodern has a combination so it's open for lots of settings for the video. I did think it was quite fun to watch the video but it didn't turn out as good as I was hoping it would. For example, the original video was set at night time but the shots used from my village were in day time so it didn't go together well. However, the general idea of what they were trying to achieve was good. I do think there is a future for these kind of videos but more work has to be put into getting the video perfect and believable. As well as this, eventually more interesting videos could be used instead of just someone running.


http://www.beonlineb.com/


This second video was a bit more interesting as it was more interactive. Ways in which I think this was different to a modern video making it postmodern is, when watching a modern you music video you are expected to watch it from a distance. As a consumer you aren't supposed to have any involvement and just be a passive audience and watch the video. Whereas with to make Neon Bible work the consumer is expected to have some participation with the video. To make the video do anything you have to mouse click on objects on the page. Another example of how it's postmodern and not modern is the play aspect of the video over the modern idea that there must be a purpose. This is because the video involves to consumer playing with the video to make it work but being able to do what they want with the lead singer, whereas if it was a modern video there would be a purpose to the video and the actions of the lead singer would lead to something. I don't really think there is a future for this kind of video because I don't think many people would find it interesting. The only people I feel it would appeal to is huge fans of the artist/ group. If you just 'like' the song as a consumer you wouldn't go out of your way to play the video.


http://www.sprawl2.com/


I did not understand this video as nothing unusual happened for a music video and my interaction which I though was going to happen did not?



http://blabla.nfb.ca/

I was very confused about this website and I'm not too sure of it's purpose. I like how the website has a narrative with chapters and within these chapters you are able to be interactive and to an extent control what the character does in these chapters. However, it did get very repetitive and quite boring because your control of the character was quite limited. I'm not sure who the website is targeted at, because anyone of my age or older could find it a bit boring, or anyone of a younger age could find it quite creepy as the character is quite unusual looking.

Tuesday, 27 March 2012

Using Summer Camp and DJ Danger Mouse, explain how some artists can be called postmodern.


 I think there are certain aspects that make Summer Camp and DJ Danger Mouse postmodern, with various aspects different to others. Postmodernism is a rejection of modernism. Modernism is the idea that everything is created newly, everything is original and nothing is used from the past. Whereas postmodernism embraces the past and uses it regularly. Some postmodernists use the idea that things created are a remix because we are always using ideas from the past and combining them with ideas we have now, therefore nothing is ever completely new.

One was in which I believe DJ Danger Mouse to be postmodern is his excessive use of sampling to form a remix. His most famous piece of work was an album he created in 2004 called The Grey Album. He combined songs from Jay- Z's The Black Album with The Beatles White Album. Charles Jencks has described postmoderism as "fundamentally the electic mixture of any tradition with that of its immediate past: it is both the continuation of Modernism and its transcendence". I think this theory can apply to the song 99 Problems found on the album. The Beatles album was released in 1968 but Jay Z's album was released in 2003 but, many years after. This shows a clear range in between the past and present. These are combined together to essentially form an "electric mix" that is postmodern. The song could be seen as 'cool' because it uses bricolage. It combines two completely different genres, from hip- hop/ rap of the 2000's or 60's pop/ rock. These two combinations shouldn't work but strangely go together well.

Summer Camp on the other hand don’t use previous tracks to create remixes, they create new songs (with the obvious use of inspiration from the past songs). However, despite not copying/ sampling other songs they do still take something from the- that being their ‘image’. Summer Camp have built themselves this image of an 80’s looking duo, using footage from this era in their music videos as well as images of people to represent them. This could be seen as the band paying homage to the 1980’s. They have respect and passion for the era that they want to try and recreate it themselves, and I believe that they do succeed. Another aspect is how their 80’s image could be postmodern is the hyper-reality it creates. The band have given themselves an image of an 80’s band with similar styling and not showing who they really are. This gives the consumer the idea that this is what the band looks like, and if you hadn’t done any research into them, then you would believe this.

A similarity I have discovered between DJ Danger Mouse and Summer Camp is their websites. DJ Danger Mouse created an album with Sparkle Horse called Dark Night of the Soul. The album featured singers such as James Mercer of the Shins, Wayne Coyne of the Flaming Lips, Gruff Rhys of Super Furry Animals, Julian Casablancas of the Strokes and Iggy Pop. They created a website designed for the album. The website consists of interactive images that look like they have been cut and pasted. These images could represent DJ Danger Mouse's idea that everything is cut up and put together- an idea that postmodernists have that everything is a remix.

Summer Camp have used a similar idea with their website, but with video footage. The background for the pages consists of 1980’s video footage. However, the reasoning behind this could be different to DJ Danger Mouse because once again they could be paying homage to the 80’s because that footage is greater than what they could create.

It appears that to be ‘cool’ postmodernists strongly believe that you must use ideas from the past and clearly show this, but the criticism is, how long will it be that you sample too much from the past that it’s not acceptable to claim it as your own? An example of this is DJ Danger Mouse’s album with Sparkle horse. He was unable to release the album because of copyright claims made by record label EMI. Therefore him and Sparkle Horse decided to release an album case including all artwork but with a blank CD. However, this CD was able to be recorded onto, so DJ Danger Mouse 'hinted' that the album could be downloaded from the internet onto the CD so they'd have their own copy of the album. This album could be seen as a pastiche to the music industry because it has sampled or copied songs too much that it has become ridiculous and DJ Danger Mouse has shown how easy it can be done. However, some could see it as a homage because he has been inspired by the songs he has sampled so much they he wants to change them as little as possible.

The risk in remixing and sampling to appear ‘cool’ is that as and artist you might not seem postmodern and people could see you as simply copying. If it’s copied too much, it’s for certain that it won’t be your work and you’re not being postmodern.

Tuesday, 28 February 2012

Section 1, Past Exam Question

1a) Explain how far your understanding of the conventions of existing media influenced the way you created your own media products. Refer to a range of examples in your answer to show how this understanding developed over time.
I have experienced many music videos during my life, especially from the indie genre. This helped me greatly when we created the music video for A2. I  knew what the typical conventions were such as playing instruments as a band or using inanimate objects. A big part of a music video is the objects that are used by the artist to keep the viewer entertained. An example of this is in The Maccabee's video to First Love. Within this video there is the use of many inanimate objects such as chalk, a mug, flowers and a dress. We liked this idea and thought it went well with the video being disjuncture, so decided to use in our music video. We used objects like: a skateboard, a colander, costumes and inflatables. Secondly, the video has to have a good ending so the user could essentially feel 'satisfied' after watching it. We took inspiration from Vampire Weekend' video for A Punk- another video I was familiar with and was in our chosen genre. The ending of their video consisted of the band swapping positions for the last bit of the music and then running out of the shot just as the music finishes. Our ending is very similar to this. To finish our video, we have three band members walk out of the performance shot as their instruments stop playing but leave the guitarist playing till the very end, and then he walks out of the shot in a different direction to the other members. I believe, to make a music video enjoyable to watch there has to be some comedy involved which we have used in our music video. In the video a comedy sketch is used where there is a member in a monkey costumer chasing another member in a banana costume. The inspiartion for this came from the classic Benny Hill style chase. When it came to creating the poster and digipak I decided to use a female friend to use on the front. I had a clear idea about the male gaze because it has been used on many media products I have seen before, epecially on magazine covers and adverts. I could then use this idea with my products I try to create that facial express on my 'model'. I could use this image on my poster and digipak. A magzine cover I saw which used the male gaze but not exactly in the typical way was i-D magazine with Behati Prinsloo on the front with half a skeleton face painted on. I used this idea on my model and had the magazine as my inspiration after I saw it in a media classroom. To create a media product I believe it is necessary to have knowledge of media conventions and have experienced existing media to create something of a high standard.

Monday, 27 February 2012